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AgeCommit message (Expand)Author
2016-07-21First steps for the GLSL code generator and hair displacement nodes.Lukas Tönne
2016-07-19Merge branch 'master' into object_nodesLukas Tönne
2016-06-23Fix T48658: Cycles render & render preview corrupts particlesCampbell Barton
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-08Merge branch 'master' into object_nodesLukas Tönne
2016-06-01Fix T48415: Segfault on opening .blend in which a 'surface' force object was ...Bastien Montagne
2016-05-08Merge branch 'master' into object_nodesLukas Tönne
2016-05-06Force Fields: Fix Texture with both Use Coordinates and 2D enabled.Alexander Gavrilov
2016-04-04Use function caching in the same way for BVM as for LLVM.Lukas Tönne
2016-04-01Use a _bvm postfix to distinguish the "gen_XXX_function" and "eval" API metho...Lukas Tönne
2016-03-31Use the BVM postfix to distinguish 'Function' in bvm backend from future LLVM...Lukas Tönne
2016-03-06Merge branch 'master' into object_nodesLukas Tönne
2016-03-03Make texture node threadedSergey Sharybin
2015-12-23Use dedicated functions for producing graphviz debug output.Lukas Tönne
2015-12-11Minimal RNA API of the depsgraph for registering object node dependencies.Lukas Tönne
2015-12-10Removed global data from the compile process, this should only be needed for ...Lukas Tönne
2015-11-18Merge branch 'master' into object_nodesLukas Tönne
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
2015-11-09Refactor: renamed 'Expression' to 'Function'.Lukas Tönne
2015-11-02Use an object pointer from the evaluation data, rather than storing just indi...Lukas Tönne
2015-10-26Effector closest-point node for mesh-based for fields.Lukas Tönne
2015-10-22Added globals as a distinct argument to the eval function.Lukas Tönne
2015-10-21First input node: getting basic properties of the "effected" point.Lukas Tönne
2015-10-11Create expression return values based on node tree outputs.Lukas Tönne
2015-10-11Invoke the BVM expression eval for effectors.Lukas Tönne
2015-10-10Integration of BVM into the effector system for using programmable expression...Lukas Tönne
2015-10-10Use a dedicated struct EffectorContext for storing results of effectorLukas Tönne
2015-09-25Fix T46249: Boid goal object that has a force field set to 'Every Point' shap...Bastien Montagne
2015-08-21BVH-raycast: Use watertight intersectionsCampbell Barton
2015-08-20Fix T43654: Radial distance for force fields was computed using the `vec_to_p...Lukas Tönne
2015-08-01Missed when updating effects to looptriCampbell Barton
2015-05-11GHash: avoid redundant castsCampbell Barton
2015-03-11Cleanup: indentationCampbell Barton
2015-01-27Fix T43427: Particle system children sometimes not generated on reloadSergey Sharybin
2015-01-23cleanup: styleCampbell Barton
2015-01-21Added new debug flag which can be used to lazy-init the SimDebug drawing.Lukas Tönne
2015-01-20Made SimDebugData into a single global instance.Lukas Tönne
2015-01-20Nicer hashing functionality for sim debugging using a variadic macroLukas Tönne
2015-01-20New debug element "circle" for simulations, which is quite useful forLukas Tönne
2015-01-20Fix for warnings/errorsLukas Tönne
2015-01-20Hair debugging: use "categories" (strings) for grouping debug elementsLukas Tönne
2015-01-20Partial response force for hair collisions.Lukas Tönne
2015-01-20Debug drawing for simulations, to aid in visualizing abstract data suchLukas Tönne
2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton
2014-09-11Fix T41778: Crash on animate boids xith a goalCampbell Barton
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-03-18Code cleanup: jitter, use 2d float arrayCampbell Barton
2014-02-14Fix for crash caused by effectors doing precalculation //during// DAGLukas Tönne
2014-02-02Code cleanup: suffix vars to make obvious they are squaredCampbell Barton