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AgeCommit message (Expand)Author
2016-07-25Cleanup: factorize the 'ensure local' part of datablock copy into a single BK...Bastien Montagne
2016-07-21Refactor/deduplicate even more make_local code (and fix part of T48907).Bastien Montagne
2016-07-20Fix copy-materials resetting objects material indicesCampbell Barton
2016-07-20Cleanup: use BKE naming convention for object materialsCampbell Barton
2016-07-19Fix (IRC reported by Sergey) assert regarding icon_id of newly copied datablo...Bastien Montagne
2016-07-14Add option to id_make_local to force localization of datablock, even if not u...Bastien Montagne
2016-07-11Remove usercount handling from BKE_id_expand_local.Bastien Montagne
2016-07-11Cleanup: remove call to BKE_id_lib_local_paths() in make_local functions.Bastien Montagne
2016-07-11Use new generic BKE_id_expand_local() for make_local() for image/material/tex...Bastien Montagne
2016-07-11Fix (unreported) memory leak when making local linked databock which has a pr...Bastien Montagne
2016-07-10Fix T48822: Crash when I try to use "Join" (Ctrl Key + J) with two meshes.Bastien Montagne
2016-07-10Refactor/enhance BKE_material_make_local() and BKE_image_make_local().Bastien Montagne
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
2016-07-09Refactor/enhance BKE_mball_make_local(), and add BKE_mball_copy_ex() that tak...Bastien Montagne
2016-07-08Rework/split test_object_materials().Bastien Montagne
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-01BI: fix counting of tangents, that was reset during recursion of init_render_...Alexander Romanov
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
2015-12-12Use material remapping for bmesh-booleanCampbell Barton
2015-11-19Fix T48806: mesh.materials.clear() does not decrement users counts.Bastien Montagne
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
2015-10-20First step to handle missing libs/datablocks when reading a file.Bastien Montagne
2015-09-21Fix T46050: blender internal geometry node UV not working inside node group.Brecht Van Lommel
2015-08-26Fix T45631: Ambient update rendered bugSergey Sharybin
2015-08-06Fix T45695: Assigning material reverts MaterialSlot.linkCampbell Barton
2015-05-11Expose PreviewImage & custom icons to py API.Bastien Montagne
2015-04-30Cleanup: styleCampbell Barton
2015-04-28Add material slot reorder buttonsGaia Clary
2015-04-20Allow Python overrides for materials.Campbell Barton
2015-04-04Cleanup: use BKE_animdata_* prefixCampbell Barton
2015-01-28Texture painting, support cycles UV Map nodes:Antony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-09Fix T43159: Copying of linked datablocks using relpath leads to invalid paths...Bastien Montagne
2014-12-26Fix T43010 regression in material setting.Antony Riakiotakis
2014-12-01Cleanup: more int->bool.Bastien Montagne
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-10-23Fix T42330 game engine does not allow texture slots generation.Antony Riakiotakis
2014-08-31T41650Antony Riakiotakis
2014-08-29Solve another case of invalid indices.Antony Riakiotakis
2014-08-29Fix some crash cases after last commitAntony Riakiotakis
2014-08-28Texture painting:Antony Riakiotakis
2014-08-28Texture paint system:Antony Riakiotakis
2014-08-27Changing render engine now refreshes the texture paint display better.Antony Riakiotakis
2014-08-27Only calculate texture paint slots from mtex if renderer is blenderAntony Riakiotakis
2014-08-26Add operator that deletes a texture paint layer for blender internal.Antony Riakiotakis
2014-08-12Changed ntreeCopyTree_ex() to accept a pointer to struct Main.Tamito Kajiyama
2014-07-23Texture painting:Antony Riakiotakis
2014-07-22Texture paint:Antony Riakiotakis