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AgeCommit message (Expand)Author
2022-11-13Cleanup: Disable mesh normal debug time printingHEADmasterHans Goudey
2022-11-12Cleanup: Simplify handling of loop to poly map in normal calculationHans Goudey
2022-11-12Cleanup: Use simpler timers for mesh normals debug timingHans Goudey
2022-11-12Cleanup: Make loop normal calculation function staticHans Goudey
2022-11-12Cleanup: Decrease variable scope in mesh loop normal calculationHans Goudey
2022-11-12Cleanup: Use spans for loop normal calculation input dataHans Goudey
2022-11-12Cleanup: Remove unnecessary struct keywordsHans Goudey
2022-10-13Cleanup: Use std::mutex for mesh runtime mutexesHans Goudey
2022-10-13Mesh: Move runtime data out of DNAHans Goudey
2022-10-12Cleanup: Use const vertex pointer argumentHans Goudey
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-09-30Cleanup: use function style casts for C++Campbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07BLI: new C++ BitVector data structureJacques Lucke
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-08-30Attributes: Improve custom data initialization optionsHans Goudey
2022-06-04Mesh: Only check dirty normals flag of current domainHans Goudey
2022-03-28Cleanup: use "num" as a suffix in: source/blender/modifiersCampbell Barton
2022-03-25Cleanup: use count or num instead of nbrCampbell Barton
2022-03-22Fix T96294: Crash and error with shape key normal calculationHans Goudey
2022-02-26Cleanup: Mesh normal calculation comments and logicHans Goudey
2022-02-22Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-22Fix T95839: Data race when lazily creating mesh normal layersHans Goudey
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-02-08Fix T95570: missing task isolation when computing normalsJacques Lucke
2022-01-13Refactor: Move normals out of MVert, lazy calculationHans Goudey
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
2021-08-13Revert "Mesh: replace saacos with acosf for normal calculation"Campbell Barton
2021-08-13Mesh: replace saacos with acosf for normal calculationCampbell Barton
2021-08-13Cleanup: remove unused BKE_mesh_calc_normals_mapping functionsCampbell Barton
2021-08-13Cleanup: code-commentsCampbell Barton
2021-08-13Cleanup: split BKE_mesh_calc_normals_poly function in twoCampbell Barton
2021-08-13Mesh: optimize normal calculationCampbell Barton
2021-08-12Cleanup: use C++ style comments for disabled codeCampbell Barton
2021-08-03Cleanup: use C++ comments or 'if 0' for commented codeCampbell Barton
2021-08-03Fix crash adding custom normalsCampbell Barton
2021-08-02Mesh: Tag normals dirty instead of calculatingHans Goudey
2021-07-23Edit Mesh: multi-thread auto-smooth & custom normal calculationsCampbell Barton
2021-07-07Cleanup: Moving `mesh_evaluate` and `mesh_normals` to C++Jagannadhan Ravi