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AgeCommit message (Expand)Author
2017-10-06Merge branch 'master' into blender28Campbell Barton
2017-10-06Cleanup: Math lib naming (use v3 suffix)Campbell Barton
2017-10-06Cleanup: styleCampbell Barton
2017-10-05Vertex Paint: apply when cursor isn't over facesCampbell Barton
2017-10-05Cleanup: rename dist -> depthCampbell Barton
2017-09-27Merge branch 'master' into blender2.8Campbell Barton
2017-09-27Vertex/Weight Paint: Use PBVH for paintingCampbell Barton
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-12Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-05-12Sculpt: Move sculpt drawing to engines.Clément Foucault
2017-05-11Merge branch 'master' into blender2.8Campbell Barton
2017-05-11Cleanup: GPU PBVH namingCampbell Barton
2017-05-11DWM: Use draw manager for sculpt PBVH drawingCampbell Barton
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-03-15Remove commented out code from pbvh.cDalai Felinto
2017-03-03OpenGL: draw PBVH bounding box with new imm modeMike Erwin
2016-11-15Atomics: Make naming more obvious about which value is being returnedSergey Sharybin
2016-07-11Fix sculpting high poly meshesCampbell Barton
2016-07-06Cleanup: redundant 4th index in sculpt PBVHCampbell Barton
2016-07-05Dyntopo: avoid redundant vector copyCampbell Barton
2016-06-02Fix T47637: Multiple multires objects in Sculpt mode make blender crash.Bastien Montagne
2016-05-09Cleanup and refactor our atomic library.Bastien Montagne
2016-02-29Minor optimization: avoid 2x hash, adding to setCampbell Barton
2016-02-13Sculpt: avoid double-hash for pbvh buildingCampbell Barton
2016-02-13Optimize sculpt undo, avoid redundant updatesCampbell Barton
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27OMP -> BLI_task: BKE's pbvh.cBastien Montagne
2016-01-27Cleanup: remove OMP's 'critical' sections in BKE_pbvh_node_add_proxy/free_pro...Bastien Montagne
2016-01-20Cleanup: naming conventionCampbell Barton
2016-01-04Fix (unreported) memleak related to PBVH and looptri.Bastien Montagne
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-11-26Fix recent c99 cleanup w/ openmpCampbell Barton
2015-11-26Partial revert of last commitCampbell Barton
2015-11-26cleanup: C99 and vertex array commentsMike Erwin
2015-07-31Complete fix for T45618Antony Riakiotakis
2015-07-24Fix T45541 crash when mixing flat and smooth shaded faces in sculptAntony Riakiotakis
2015-07-16Split ray_face_intersection into quad/tri versionsCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Sculpt draw code:Antony Riakiotakis
2015-07-14Display optimizations part 1.Antony Riakiotakis
2015-07-11Use const for sculpt varsCampbell Barton
2015-07-10Cleanup: use const for mesh functionsCampbell Barton
2015-05-27Fix T44745 non manifold edges of mesh do not work when smoothing inAntony Riakiotakis
2015-04-30Cleanup: styleCampbell Barton
2015-04-17Fix T44390: Clay brush weirdness part-1Campbell Barton
2015-04-15dyntopo: don't allocate tessfaces while sculptingCampbell Barton
2015-04-14PBVH: use realloc/recallocCampbell Barton
2015-02-06GHash: no need to malloc iteratorsCampbell Barton