Age | Commit message (Expand) | Author |
---|---|---|
2022-10-12 | Merge branch 'master' into refactor-mesh-uv-map-generic | Martijn Versteegh |
2022-10-04 | Cleanup: replace UNUSED macro with commented args in C++ code | Hans Goudey |
2022-09-06 | Fixes after merge, cleanup | Hans Goudey |
2022-09-06 | Merge branch 'master' into refactor-mesh-uv-map-generic | Hans Goudey |
2022-09-05 | Mesh: Remove redundant custom data pointers | Hans Goudey |
2022-08-17 | Initial patch from Martijn Versteegh | Hans Goudey |
2022-05-16 | 3D Texturing: Undo. | Jeroen Bakker |
2022-05-13 | Cleanup: Use const when retrieving custom data layers | Hans Goudey |
2022-05-10 | Remove debug code enabled in previous commit. | Jeroen Bakker |
2022-05-10 | 3d texture painting: Use center uv pixel as anchor. | Jeroen Bakker |
2022-04-20 | PBVH: Pass Mesh to extract internals. | Jeroen Bakker |
2022-04-20 | Cleanup: spelling in comments | Campbell Barton |
2022-04-15 | PBVH Pixel extractor. | Jeroen Bakker |