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AgeCommit message (Expand)Author
2019-06-15fix attempt for binding to particlesMartin Felke
2019-01-16crash fix for using Final Solid if derivedFinal is NULLMartin Felke
2019-01-11pull animated bind update calls out of loopMartin Felke
2019-01-10fix for bound object lagging behind one frameMartin Felke
2018-12-02small fix for minimum mass and UI float display precision changesMartin Felke
2018-11-10fixes for dynamic fractureMartin Felke
2018-10-31disabled a verbose print when using many objectsMartin Felke
2018-09-02let neighbor shards now only be stopped if propagate trigger is enabledMartin Felke
2018-07-29fix for ghost trigger (again)Martin Felke
2018-07-28restore ghost stop trigger functionalityMartin Felke
2018-07-27attempt to fix incorrect (bbox) triggering behaviorMartin Felke
2018-06-23enable angular limit/stiffness/damping settings for plastic constraintsMartin Felke
2018-05-24added ghost stop triggersMartin Felke
2018-05-02fix a clang warning, fix an improper initialisation for gcc, remove nonfuncti...Jens Verwiebe
2018-02-25when sorting objects, keep mi->object_index alignedMartin Felke
2018-02-25activate by constraint impulse and regular ghost triggersMartin Felke
2018-02-24only calc FM mblur velocity layer at render timeMartin Felke
2018-02-24optionally restore old activation behavior with broken constraintsMartin Felke
2018-02-18crash fix for deleting connected objects before its connectorsMartin Felke
2018-02-18rigidbody sort fix for external constraintsMartin Felke
2018-02-17crash fix for external constraintsMartin Felke
2018-02-14further constraint related crash fixesMartin Felke
2018-02-14crash fix attemptsMartin Felke
2018-02-13another implementation attempt for external constraintsMartin Felke
2018-02-11fractal boolean with regular alignment, animation bind tweaksMartin Felke
2018-01-29animation bind rotation fix, some dynamic mode fixesMartin Felke
2018-01-23added a limit / searchradius for animated mesh bindingMartin Felke
2018-01-17corrected some more special constraint breaking activation behavior (was acti...Martin Felke
2018-01-14some corrective changes in special breaking activation behaviorMartin Felke
2018-01-12experimental bind of animated vertices (other object) to shardsMartin Felke
2018-01-04deform motionblur support for FM and remesher with variable topologyMartin Felke
2017-12-30acceleration maps are kinda hard to get right... another attemptMartin Felke
2017-12-29refactored acceleration map, but might still have issuesMartin Felke
2017-12-28fix attempt for acceleration map... still issuesMartin Felke
2017-12-27reworked the bake correction method, some smaller fixesMartin Felke
2017-12-27fixes for acceleration mapMartin Felke
2017-12-26added final solid mesh source for mesh, some sphere margin fixesMartin Felke
2017-12-26added acceleration maps which should be also be usable in playbackMartin Felke
2017-12-25added an acceleration map (vgroup), some remesher fixesMartin Felke
2017-12-25fix for collision condition, it failed for regular caseMartin Felke
2017-12-24fixes for cluster constraint island detection and a couple of minor fixes in ...Martin Felke
2017-12-24added "self collision" option for constraint islands, and randomize option fo...Martin Felke
2017-12-23sphere shape now takes its margin into account too, allow also negative margi...Martin Felke
2017-12-23now fixing shard order problems directly after loading and jumping to another...Martin Felke
2017-12-16allow rigidbody being a forcefield effector tooMartin Felke
2017-11-16fix for infinite recursion with cluster percentage activationMartin Felke
2017-10-07fix: separated comparison angle/distance for break/deform, propagate weakened...Martin Felke
2017-09-12compile fixes after mergeMartin Felke
2017-09-12Merge remote-tracking branch 'refs/remotes/origin/blender-v2.79-release' into...Martin Felke
2017-09-12only break constraints with threshold >= 0Martin Felke