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AgeCommit message (Expand)Author
2013-11-23Merge branch 'master' into soc-2013-rigid_body_simsoc-2013-rigid_body_simSergej Reich
2013-10-31code cleanup: spellingCampbell Barton
2013-10-02rigidbody: Code cleanupSergej Reich
2013-09-30rigidbody: Try to use old collision shape if creating new one failsSergej Reich
2013-09-30rigidbody: Add impulse threshold for collision based activationSergej Reich
2013-09-29svn merge -r60273:60421 ^/trunk/blenderSergej Reich
2013-09-29Fix [#36847] If Force Field in Ridgid Body group, crash at first frame of ani...Bastien Montagne
2013-09-22rigidbody: Code cleanupSergej Reich
2013-09-22rigidbody: Code cleanupSergej Reich
2013-09-22rigidbody: Don't try to deform shapes if we don't have a derived meshSergej Reich
2013-09-22rigidbody: Abort mesh shape creation when we can't get a derived meshSergej Reich
2013-09-22rigidbody: Fix crash with meshes that have both quads and tirs/ngonsSergej Reich
2013-09-21rigidbody: Add activation based on timeSergej Reich
2013-09-21rigidbody: Fix effectors getting weaker/stronger with different fpsSergej Reich
2013-09-21rigidbody: Allow active rigid bodies to deformSergej Reich
2013-09-21rigidbody: Allow triangle mesh shapes to deform during simulationSergej Reich
2013-09-21rigidbody: Use own structure to store mesh data for collision shapesSergej Reich
2013-09-06rigidbody: Add effector weights for individual rigid bodiesSergej Reich
2013-09-06rigidbody: Code cleanupSergej Reich
2013-09-06rigidbody: Add activation typesSergej Reich
2013-09-06rigidbody: Add ghost objectsSergej Reich
2013-09-06rigidbody: Improve object de-/activationSergej Reich
2013-09-06rigidbody: Add option to mark rigid bodies as collision triggersSergej Reich
2013-09-06rigidbody: Use deformations for collision shapes by defaultSergej Reich
2013-09-06rigidbody: Add option to choose mesh source for collision shapesSergej Reich
2013-08-18rigidbody: Add convex decomposition collision shapeSergej Reich
2013-08-18rigdibody: Don't free DerivedMesh when creating mesh shapesSergej Reich
2013-07-22rigidbody: Add support for compound shapesSergej Reich
2013-07-22rigidbody: Add custom center of mass for primitive shapesSergej Reich
2013-07-22svn merge -r57991:58488 ^/trunk/blenderSergej Reich
2013-07-21Fixes for recent Wlimit stuff, which makes strict gcc freak outSergey Sharybin
2013-07-21code cleanup: add break statements in switch ()'s, (even at the last case).Campbell Barton
2013-07-04svn merge -r57985:57990 ^/trunk/blenderSergej Reich
2013-07-04rigidbody: Code clenupSergej Reich
2013-07-04rigidbody: Remove constraint when removing one of it's objectsSergej Reich
2013-06-21rigidbody: Avoid unnecessary reallocations when creating mesh shapesSergej Reich
2013-06-17rigidbody: Take deformations into account when creating collision shapesSergej Reich
2013-05-26BLI_math rename functions:Campbell Barton
2013-04-25style cleanupCampbell Barton
2013-04-25Fix #34806: rigid body world settings were not copied with a full scene copy.Brecht Van Lommel
2013-04-07rigidbody: Fix/workaround for transforming rigid bodies with parentsSergej Reich
2013-03-27sequencer gapsCampbell Barton
2013-03-15code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,Campbell Barton
2013-03-04code cleanup: unused vars in collada, preprocessor formatting & warning in mi...Campbell Barton
2013-03-03rigidbody: Revert to running simulation on frame updateSergej Reich
2013-03-03rigidbody: Fix inconsistency with world rebuildingSergej Reich
2013-02-25rigidbody: Don't embed collision margin if object has no volumeSergej Reich
2013-02-24rigidbody: Add motor constraintSergej Reich
2013-02-20rigidbody: Properly handle constrained objects not having rigid bodiesSergej Reich
2013-02-20rigidbody: Don't run simulation if cache is bakedSergej Reich