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AgeCommit message (Expand)Author
2017-04-04Immediate Mode / DerivedMesh: Handle UV ShadowDalai Felinto
2016-12-01Fix (unreported) looptri array not being recalculated in ccgDM and emDMLuca Rood
2016-09-07OpenSubdiv: Support multiple materials drawing in Cycles textured viewSergey Sharybin
2016-09-05cleanup: macro whitespace \ alignmentMike Erwin
2016-09-05Fix glUniform called from glBegin/glEnd blocksSergey Sharybin
2016-08-20Fix T49090: color picking draws wrong when using subsurf in material draw mode.Brecht Van Lommel
2016-07-25OpenSubdiv: Fix opensubdiv option obscuring the interfaceSergey Sharybin
2016-07-25OpenSubdiv: Fix missing support of flat shading in textured viewportSergey Sharybin
2016-07-25OpenSubdiv: Use proper material indexSergey Sharybin
2016-07-23Cleanup: warningCampbell Barton
2016-07-22OpenSubdiv: Properly respect Subdivide UVs optionSergey Sharybin
2016-07-22OpenSubdiv: Properly support active UV layer in textured viewSergey Sharybin
2016-07-22OpenSubdiv: Lay down fundamentals to support multiple UV mapsSergey Sharybin
2016-07-20OpenSubdiv: Initial work to support UV maps in textured OSD viewportSergey Sharybin
2016-07-14Cleanup: comment blocksCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-19Ignore vertex color when doing texture paintSergey Sharybin
2016-04-26Fix T48176: Shrinkwrap crashes when multiple objects uses same targetSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-03-05Cleanup: unnecessary comma useCampbell Barton
2016-02-14Fix T47405: subsurf triangulation was producing incorrect normals after last ...Brecht Van Lommel
2016-02-14Fix T47405: subsurf inconsistent triangulation in OpenGL compared to applied ...Brecht Van Lommel
2016-01-13Remove outdated assertCampbell Barton
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-11-26Cleanup: whitespaceCampbell Barton
2015-11-23Cleanup: shadowing (blenkernel)Campbell Barton
2015-11-23C99 is now the C standard for all our C code.Brecht Van Lommel
2015-11-22Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. AllAntony Riakiotakis
2015-11-13Fix T46726 shading issues in sculpt mode.Antony Riakiotakis
2015-10-15VBO implementation for GLSL subsurfed meshes (non-mapped case)Antony Riakiotakis
2015-10-11Fix warnings and remove casts by adding copy_vx_vx_uchar() functions.Brecht Van Lommel
2015-09-30Revert "Fix T46247: Side-reported, bbox for zero-verts object with OSD subsur...Sergey Sharybin
2015-09-25Fix T46247: Side-reported, bbox for zero-verts object with OSD subsurf and GP...Bastien Montagne
2015-09-17Fix for recent regression clamping materialsCampbell Barton
2015-09-16Fix T46073: crash w/ out-of-bounds materialCampbell Barton
2015-09-13Cleanup: spellingCampbell Barton
2015-09-04Quiet warningsJulian Eisel
2015-09-02b5287b1 removed important CCG_key_top_level callCampbell Barton
2015-09-01Avoid reupdating pbvh data in upload functions, these should have beenAntony Riakiotakis
2015-08-25OpenSubdiv: Support multiple materials for GLSL viewSergey Sharybin
2015-08-25OpenSubdiv: Support for multiple materials in solid shading modeSergey Sharybin
2015-08-25OpenSubdiv: Fill in some missing drawing callbacks of CCGDMSergey Sharybin
2015-08-24Fix editmesh GLSL tangent drawingCampbell Barton
2015-08-20Fix drawing subsurf & auto-smoothCampbell Barton
2015-08-20Cleanup: unused varsCampbell Barton
2015-08-19Fix for accessing looptri's from subsurfCampbell Barton
2015-08-17Subsurf: don't reserve MFace by defaultCampbell Barton
2015-08-12Fix 'hard crash' part of T45768 (when merging all vertices of a mesh, we have...Bastien Montagne