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AgeCommit message (Expand)Author
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2021-12-22Mesh: Parallelize bounding box calculation (WIP)Hans Goudey
2021-10-19Geometry Nodes: Add Wave texture nodeCharlie Jolly
2021-10-15Geometry Nodes: Add Voronoi TextureCharlie Jolly
2021-05-03Geometry Nodes: Initial basic curve data supportHans Goudey
2021-03-23Nodes: Add Refract and Faceforward functions to Vector Maths nodesCharlie Jolly
2021-03-15BLI: Add "is_zero" method to float2 and float3 typesHans Goudey
2021-01-11BLI: fix math operationJacques Lucke
2020-08-28Merge newboolean branch into master.Howard Trickey
2020-08-07Cleanup: use C++ style casts in various placesJacques Lucke
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-31BLI: fix float3 in-place operatorsJacques Lucke
2020-07-28Cleanup: spelling, commentsCampbell Barton
2020-07-23Particles: spawn particles on mesh surfaceJacques Lucke
2020-07-20Refactor: Update integer type usageJacques Lucke
2020-07-08BLI: add comparison operators and hash functions for float3, etc.Jacques Lucke
2020-07-03Cleanup: bring operator overloads closer togetherJacques Lucke
2020-06-09BLI: put C++ data structures in "blender" namespace instead of "BLI"Jacques Lucke
2020-04-21BLI: add float2, float3, float4x4, Color4f and Color4bJacques Lucke