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AgeCommit message (Expand)Author
2022-05-12Merge branch 'blender-v3.2-release'Bastien Montagne
2022-05-12Fix T98026 EEVEE: Refression Crash when rendering Cryptomatte passesClément Foucault
2022-05-05Cleanup: sort cmake file listsCampbell Barton
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-01Basic Engine: Port depth shader (object selection) to shaderCreateInfoClément Foucault
2022-05-01Overlay: Port motion path shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port outline shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit uv shaders to use shaderCreateInfoClément Foucault
2022-04-29Select Engine: port shader to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-28Overlay: Port Grid shader to shaderCreateInfo and other code cleanupClément Foucault
2022-04-22Curves: Further split of curves draw code from particlesHans Goudey
2022-04-19EEVEE: Fix compilation caused by missing fileClément Foucault
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-08Curves edit mode: show dots for pointsKévin Dietrich
2022-04-05Cleanup: Overlays: Remove unused facefill shaderClément Foucault
2022-04-04Move ImageTileWrapper to BKE.Jeroen Bakker
2022-03-30DRW: Port draw_common.c to use shared definition with GLSLClément Foucault
2022-03-26DRW: Port draw_common.c to use shared definition with GLSLClément Foucault
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-23CMake: add missing headers to source listCampbell Barton
2022-03-20GPencil: Port main object shader to ShaderCreateInfoClément Foucault
2022-03-18EEVEE: Add new experimental "EEVEE Next" optionClément Foucault
2022-02-23CMake: include missing filesCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
2022-02-01Fix T95376: Fix crash when switching to UV workspace.Jeroen Bakker
2022-01-31Image Editor: Fix background drawing of empty tiles.Jeroen Bakker
2022-01-28Image Engine: Use GPUShaderCreateInfo.Jeroen Bakker
2022-01-28DrawManager: Image engine support huge images.Jeroen Bakker
2022-01-26GPUShader: Add GLSL source modification pass to support enumsClément Foucault
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-24Cleanup: sort cmake file listsCampbell Barton
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker
2022-01-12DRW: Add DRW_gpu_wrapper.hhClément Foucault
2022-01-06Cleanup: sort cmake file listsCampbell Barton
2022-01-06Cleanup: remove unnecessary slashes and quotes from paths in CMakeCampbell Barton
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-12-23Cleanup: Move hair object type files to C++Hans Goudey
2021-11-24Cleanup: Renamed DefaultDrawingMode ImageSpaceDrawingMode.Jeroen Bakker
2021-11-08Basic engine shaders testJarrett Johnson
2021-11-02Cleanup: Change image engine to CPP.Jeroen Bakker
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-10-20Cleanup: sort cmake file listsCampbell Barton
2021-10-13Cleanup: Remove data duplication from SMAA lookup tablesJesse Yurkovich
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault