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AgeCommit message (Expand)Author
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-08-14Cleanup: clang-format, sort structs & cmake filesCampbell Barton
2019-08-12Cleanup: DRW manager: Move `select_buffer.c` utilities out of the selection e...mano-wii
2019-08-07Edit Mesh Selection: Move ED_view3d_select_ functions to bf_drawmano-wii
2019-08-04Cleanup: Fix eeve_lut arrays being duplicated in blender binary.Lazydodo
2019-07-31Cleanup: Rearrange Select Engine into multiple filesmano-wii
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-06-21Fix T62876: Camera Background ImagesJeroen Bakker
2019-06-21Fix T65745: Bone Selection X-Ray Drawing.Jeroen Bakker
2019-06-05TexturePaint: Missing Texture Depth TestJeroen Bakker
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-05-08DRW: Move all batch request functions to own headerClément Foucault
2019-04-25Overlay: Mesh AnalysisJeroen Bakker
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16CMake: add libs needed for gtestsCampbell Barton
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
2019-04-06DRW: Opti: Fix hotspot in DRW_mesh_batch_cache_get_surface_shadedClément Foucault
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-14DRW: de-duplicate vertex & weight paint enginesCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Edit Mesh: Add workaround for system that does not support wide linesClément Foucault
2019-02-05Edit Mesh: Remove old unused code and filesClément Foucault
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
2019-01-25Workbench: Depth Of Field: Initial CommitClément Foucault
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-25Cleanup: remove duplicated shaders that only added clipping checksCampbell Barton
2019-01-24DRW: API for own versions of builtin GPU shadersCampbell Barton
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2018-12-17Mesh Batch Cache: Port Texture paint wires to new batch requestClément Foucault
2018-12-14Curve Batch Cache: Rework Implementation to use new batch requestClément Foucault
2018-12-11Object Mode: Make point clouds a bit less like uniform blobsClément Foucault
2018-12-07GPU: Remove EXT and add assertClément Foucault
2018-12-03Workbench: Make object ID pass optionnalClément Foucault
2018-11-26GP: New Blend Layers functionalityAntonioya
2018-11-26Workbench: Add Curvature overlay for better visibility of surface detail for ...Lukas Stockner
2018-11-16Fix crash when rendering a scene first and then goes to eevee preview modes a...mano-wii
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
2018-10-11GP: New Glow Shader FX (wip)Antonioya
2018-10-03Pose Mode: Add back IK Degrees of freedom displayClément Foucault
2018-09-30GP: implement Shadow FX (wip)Antonioya
2018-09-27Implement a new dedicated weight painting shader.Jeroen Bakker
2018-09-26Cleanup: Edit Surface & Curve engines unused codeClément Foucault
2018-09-26Curve Edit: Cleanup/Improve/Fix handles drawingClément Foucault
2018-09-06CMake: add missing headersCampbell Barton
2018-09-05Fix T56692: The edges are not highlighted in Mark Freestyle EdgeClément Foucault
2018-08-24Sculpt: Optimize Mask Overlay drawingClément Foucault
2018-08-17Object Mode: Use same empty (arrow) drawing as the bone axes displayClément Foucault
2018-08-17Overlays: Support for wireframes and edit mode overlay on xray objectsClément Foucault