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AgeCommit message (Expand)Author
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-22Eevee: Minmax Depth Pyramid.Clément Foucault
2017-06-19Eevee: Add data display for planar reflection.Clément Foucault
2017-06-19Eevee: Add special shader for depth prespass.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Group octahedron map functions into one file.Clément Foucault
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-13CMake: add missing includesCampbell Barton
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-05-23Use custom shader for dot particlesLuca Rood
2017-05-23Rename/move particle shadersLuca Rood
2017-05-23Revert "Implement UBOs for particles"Luca Rood
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Implement UBOs for particlesLuca Rood
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-20DwM: Object mode empty-image supportCampbell Barton
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-12Implement hair drawing with Draw Manager in Clay engineLuca Rood
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10Eevee: Initial Depth Of Field commit.Clément Foucault
2017-05-07Eevee: Add Bloom post process.Clément Foucault
2017-05-05Pass selection to weight paint vert overlay instead of colorsLuca Rood
2017-05-05Clean up weight/vertex painting codeLuca Rood
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-04Eevee: Simple Camera Motion Blur.Clément Foucault
2017-05-02Cycles integration with Draw ManagerDalai Felinto
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-27Error in last commitCampbell Barton
2017-04-27Cleanup: split cmake source/headersCampbell Barton
2017-04-26Cleanup: rename select engine -> basicCampbell Barton
2017-04-26Cleanup: draw engineCampbell Barton
2017-04-26Draw Manager: add select engineCampbell Barton
2017-04-26Eevee: World default shader.Clément Foucault
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-21Cleanup: move draw-cache creation from BKE to DRWCampbell Barton
2017-04-19Draw Manager: curve supportCampbell Barton
2017-04-18Eevee: Spherical Harmonic diffuse.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-13Draw Manager: lattice editmode drawingCampbell Barton
2017-04-13GLSL: rename edit_overlay -> edit_mesh_overlayCampbell Barton
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
2017-04-03Eevee: LTC area lightsClément Foucault
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault
2017-03-27Draw Manager: New debug timersClément Foucault
2017-03-22Object Mode Engine: New grid drawing.Clément Foucault