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AgeCommit message (Expand)Author
2018-07-31New Grease Pencil object for 2D animationAntonioya
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-10DRW: Add new features from lightcache branchClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-06-193D View: improve selection lockingCampbell Barton
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-03Workbench: studiolightJeroen Bakker
2018-04-30Remove unused functionSergey Sharybin
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-01Fix T54190: Occlusion query select failedCampbell Barton
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-06Use eObjectMode for function argumentsCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-16Draw manager: Cleanup, use full name for depsgraph variableSergey Sharybin
2018-01-16Draw manager: Make update context aware of what depsgraph causes updateSergey Sharybin
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2018-01-05DRW: Add viewport argument to DRW_draw_render_loop_offscreenClément Foucault
2017-12-20Fix for T53599: OpenGL render with transparent backgroundDalai Felinto
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-28Draw manager: Pass explicit context to DEG scene update callbackSergey Sharybin
2017-11-28Cleanup, naming of engine type variableSergey Sharybin
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-25DRW : Add AA to non meshes objects.Clément Foucault
2017-06-06Draw Manager: Prevent misuse of static draw contextDalai Felinto
2017-05-30Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime eng...Clément Foucault
2017-05-04Vertex paint with draw managerLuca Rood
2017-05-03Weight painting with draw managerLuca Rood
2017-05-02Cleanup: consistent arg orderCampbell Barton
2017-05-02Draw Manager: OpenGL render supportCampbell Barton
2017-05-02Draw Manager: split DRW_draw_view into 2 functionsCampbell Barton
2017-05-02Cleanup: use depsgraph for scene/layer accessCampbell Barton
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-26Pass graph to depth functionsCampbell Barton
2017-04-26Draw Manager: use engine drawing for depth drawingCampbell Barton
2017-04-26Pass depsgraph via Context to selection codeDalai Felinto
2017-04-25Draw Manager: support for selection using enginesCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-03Object Engine: Fix multi user lamp data display bug.Clément Foucault
2017-03-30Layers: use IDProperty and override collection properties systemDalai Felinto
2017-03-09Draw Manager: structural changeClément Foucault
2017-02-22Clay Engine: Started Armature drawingClément Foucault