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AgeCommit message (Expand)Author
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-17Move Clay properties into sceneDalai Felinto
2018-05-15Draw manager: Pass object to hair batch cacheSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-09Clay: Cleanup, reduce indentation levelSergey Sharybin
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
2018-05-08Clay: Simplify matcap manipulationSergey Sharybin
2018-05-08Clay: Don't use hardcoded constant in the stringSergey Sharybin
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
2018-04-08Clay: Improve loading time.Clément Foucault
2018-03-28Clay: Remove warning.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-16Clay: Small cleanup.Clément Foucault
2018-03-14Clay: Add FXAA.Clément Foucault
2018-03-14Clay: Refactor: Port clay to a deferred pipeline.Clément Foucault
2018-03-01Clay: Make use of optimized DRW_shgroup_call_object_add.Clément Foucault
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
2018-02-07Clay: Small refactoring of matcap_colors and put ubos into sldata.Clément Foucault
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-22Clay: Performance: Disable AO codepath if not necessary.Clément Foucault
2018-01-18Eevee: Implement new LTC algorithm for Sphere Lights.Clément Foucault
2017-12-21Implement duplicator viewport/render visibility optionsDalai Felinto
2017-11-29Clay engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Draw manager: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Cleanup, indentation in preprocessorSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Fix Opengl Error with glBlitFramebufferClément Foucault
2017-11-11GPUFramebuffer: Add possibility to blit stencil buffer.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-12DRW: Use static list (array) of texture/ubo to track bound textures/ubos.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-07-19Clay Engine: Fix blue noise warning when compiling without clay.Clément Foucault
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-06-26Hair UV implementation for EeveeLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-09Draw Manager: stop using stack memory!Dalai Felinto
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-06-05Clay Engine: Improve sampling of SSAOClément Foucault