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AgeCommit message (Expand)Author
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-03Eevee: Some changes to the Render / Render layers settings panel.Clément Foucault
2017-10-02Eevee : Fix ghosting from probe data when toggling "only render".Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-09-27Eevee : TAA : Fix conflict with outlines.Clément Foucault
2017-09-27Eevee : TAA : Change post process chain to allow more flexibilityClément Foucault
2017-09-26Eevee: TAA: Remove 32 sample limit.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-13Eevee: SSR: Making ray count a define rather than an uniform.Clément Foucault
2017-09-12Eevee: Fix T52713: SSR not working in AMDClément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-19Eevee: Bloom: Add Bloom ColorClément Foucault
2017-08-19Eevee: Bloom: Add Clamp settingClément Foucault
2017-08-19Eevee: Fix problem with GPU_texture_generate_mipmapClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-12Eevee: Fix and opimize MinMaxZ generation.Clément Foucault
2017-08-11Eevee: SSR Clamp color when blurring buffers.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: SSR: Refine Raytrace Algorithm.Clément Foucault
2017-08-10Eevee: Correct Mipmap texel alignment.Clément Foucault
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
2017-07-27DRW: Add stats group to eevee and object mode.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-24Eevee: Fix crash when saving file with motion blur.Clément Foucault
2017-07-24Eevee: Fix double buffer issue.Clément Foucault
2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...Clément Foucault
2017-07-24Eevee: Make MinmaxZ compatible with textureArrayClément Foucault
2017-07-24Eevee: SSR: Add two hit option.Clément Foucault
2017-07-24Eevee: SSR: Fix Opengl Render.Clément Foucault
2017-07-24Eevee: SSR: Fixed problem with un-initialized texture.Clément Foucault
2017-07-24Eevee: SSR: Small fixesClément Foucault
2017-07-24Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-24Eevee: SSR: Add stride and thickness parameters.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace.Clément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-24Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Add roughness random rays.Clément Foucault
2017-07-24Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-24Eevee: SSR: Add simple raytracing.Clément Foucault
2017-07-24Eevee: SSR: Encode Normal in buffer and add cubemap fallback.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-07-18Eevee: Fix transparency not drawing after volumetrics.Clément Foucault