Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-05-16Eevee: Change normal buffer texture format for more precision.Clément Foucault
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-04-30Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-04-17Eevee: Fix AA in render mode.Clément Foucault
2018-03-29EEVEE: Fix bad framebuffer configurationClément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-05Eevee: Render: Force normal buffer creation if needed.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-24Fix "GPUTexture: texture alloc failed. Not enough Video Memory." in area resi...Germano
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2017-12-08Eevee: Fix SSR ans SSAO for intel GPU.Clément Foucault
2017-12-08Eevee: Remove unecessary defines.Clément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-01Eevee: Do not allocate minz buffer.Clément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault
2017-10-27Eevee: Volumetrics: Support Smoke simulation textures.Clément Foucault
2017-10-27Eevee: Volumetrics: Add Volume object support.Clément Foucault
2017-10-27Eevee: Volumetrics: Request aditional frames when no TAA is enabled.Clément Foucault
2017-10-27Eevee: Volumetrics: Add volumetric support to alpha blended meshes.Clément Foucault
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-10-25Eevee: Fix T53095: Black cube on start and no material updatesClément Foucault
2017-10-11Eevee: Fix TAA color drifting.Clément Foucault
2017-10-11Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa DriverClément Foucault
2017-10-11Eevee : SSR : Fix incorrect framebuffer issue.Clément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-03Eevee: Some changes to the Render / Render layers settings panel.Clément Foucault
2017-10-02Eevee : Fix ghosting from probe data when toggling "only render".Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-09-27Eevee : TAA : Fix conflict with outlines.Clément Foucault
2017-09-27Eevee : TAA : Change post process chain to allow more flexibilityClément Foucault
2017-09-26Eevee: TAA: Remove 32 sample limit.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-13Eevee: SSR: Making ray count a define rather than an uniform.Clément Foucault
2017-09-12Eevee: Fix T52713: SSR not working in AMDClément Foucault