Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-14Implement hair in eeveeLuca Rood
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-05Eevee: Optimize scene with a large number of objects.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-26Remove default shading groups from eeveeLuca Rood
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-18Eevee: Fix GPUShader not free.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18Cleanup: use pre-defined STRINGIFY macroCampbell Barton
2017-05-18Eevee: Refactor shaders definesClément Foucault
2017-05-18Eevee: Some changes to default shader.Clément Foucault
2017-05-17DWM: don't use engine drawing for paint modesCampbell Barton
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-12Sculpt: Move sculpt drawing to engines.Clément Foucault
2017-05-10Eevee: Post process parameters.Clément Foucault
2017-05-10Eevee: Fix some issuesClément Foucault
2017-05-10Draw Manager: Extend simplification to UBOs & fix a context error.Clément Foucault
2017-05-10Small cleanupClément Foucault
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-05Implement overridable scene render settingsDalai Felinto
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-04Eevee: Simple Camera Motion Blur.Clément Foucault
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-02Cycles integration with Draw ManagerDalai Felinto
2017-05-01Eevee: Add support for legacy materials node. (not PBR)Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-29Cleanup: rename struct for private engine dataCampbell Barton
2017-04-27Fix/workaround crash with non mesh geometryCampbell Barton
2017-04-26Cleanup: draw engineCampbell Barton