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AgeCommit message (Expand)Author
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-07-26Cleanup: spelling in commentsCampbell Barton
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-05-15Fix T88204 EEVEE: Animated world light doesnt work during renderClément Foucault
2021-04-28Fix T87464 EEVEE: Crash with deformation Motion BlurClément Foucault
2021-03-14Cleanup: EEVEE: Remove unused mipmapping on main color bufferClément Foucault
2021-03-14Cleanup: EEVEE: Remove the horizon search layered shaderClément Foucault
2021-02-21Fix T85714 Crash when Viewport Rending an image using EEVEE.Clément Foucault
2021-02-13EEVEE: Depth of field: New implementationClément Foucault
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-05Eevee Cryptomatte: Store hashes in render result meta dataJeroen Bakker
2020-12-04EEVEE CryptomatteJeroen Bakker
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-10-13EEVEE: Motion Blur: Add shutter position optionClément Foucault
2020-10-13Fix T80086 EEVEE: Motion Blur: Subframe not taken into accountClément Foucault
2020-09-07EEVEE: Shaders testsJeroen Bakker
2020-09-02EEVEE: Shader tests for Depth of FieldJeroen Bakker
2020-09-01Cleanup: EEVEE bloom shadersJeroen Bakker
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-07Fix T78452 EEVEE: Motion Blur: Crash when using camera switchingClément Foucault
2020-08-05Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-05Fix T79213 EEVEE: rendering with motion blur can change current frameClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
2020-07-20Python API: option to use OpenGL context in RenderEngine.renderMiguel Pozo
2020-06-25Fix unreported 1 pixel offset when drawing with GPencilAntonio Vazquez
2020-06-24Fix T67741 EEVEE: World update don't update lightcache if one viewport uses l...Clément Foucault
2020-06-24Fix T78215 EEVEE: incorrect Render Passes results when using motion blurClément Foucault
2020-06-24EEVEE: Fix crash when using motion blur without postfx blurClément Foucault
2020-06-24Fix T78190 EEVEE: Render passes broken in final renderClément Foucault
2020-06-23Fix T62961 EEVEE: Viewport refresh when hovering widgetsClément Foucault
2020-06-23EEVEE: Motion Blur: Add accumulation motion blur for better precisionClément Foucault
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-03-20Python API: add bl_use_stereo_viewport for RenderEngineBrecht Van Lommel
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-02-27Cleanup: split off hair cache function for reusabilityBrecht Van Lommel
2020-02-25EEVEE: First Buffer Drawn IncorrectlyJeroen Bakker
2020-02-22EEVEE: Fix memleak when G.is_break is set from another threadClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-30EEVEE: Test maximum texture size before render.Clément Foucault
2020-01-17Fix T71154: EEVEE Soft Shadows Viewport RenderingJeroen Bakker
2019-12-11Cleanup: spellingCampbell Barton
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
2019-11-27EEVEE: GLSL RenderpassesJeroen Bakker
2019-09-05Eevee: Shadow map refactorClément Foucault