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2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-03-14Cleanup: EEVEE: Remove the horizon search layered shaderClément Foucault
2021-03-13Cleanup: EEVEE: Remove hammersley texture and split hammersley codeClément Foucault
2021-03-10EEVEE: GGX: Use distribution of visible normal for samplingClément Foucault
2021-03-08EEVEE: Use Fullscreen maxZBuffer instead of halfresClément Foucault
2021-02-13EEVEE: Change cubemap roughness fitClément Foucault
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-08-30GPUState: Move Scissor and Viewport state to framebufferClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-05Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-05EEVEE: LightCache: Prevent crash when using a lightcache too bigClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-15Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAPClément Foucault
2020-06-24Fix T77672 EEVEE: Reflections with reflection plane broken (regression)Clément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-05-28Cleanup: DRW: Remove array suffix from uniform nameClément Foucault
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-14Cleanup: spellingCampbell Barton
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
2020-03-03Cleanup: formatting, spellingCampbell Barton
2020-02-25EEVEE: Lookdev: Add support for partially blurred backgroundClément Foucault
2020-02-25Cleanup: EEVEE: Use log2_floor_uClément Foucault
2020-02-25EEVEE: Fix seams in reflection cubemap on low roughnessClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-05Fix T73127 EEVEE: Reflection plane not visible in lookdev without scene worldClément Foucault
2019-10-03Cleanup: unused structs, struct membersCampbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-17Cleanup: spellingCampbell Barton
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Fix T65761 Eevee: SSRefraction not working on first sampleClément Foucault
2019-06-14Fix T64913 Eevee: shader compilation does not reset TAAClément Foucault
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-06Fix T64742 Eevee: SSRefract broken with planar reflectionsClément Foucault
2019-05-30Eevee: Fix crash caused by visibility calculationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Eevee: Render alpha blended objects when rendering probesClément Foucault
2019-05-27Eevee: Fix Aliasing in Light ProbesAdam Nydahl
2019-05-22Eevee: Make lightprobes work with new DRWView systemClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault