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2018-07-10Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcachetemp-eeveelightcacheClément Foucault
2018-07-09Eevee: LightCache: Small fixes and cleanupsClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-08Eevee: LightCache: Add Autobake propertyClément Foucault
2018-07-07Eevee: LightCache: Add auto update when lightprobe are being modifiedClément Foucault
2018-07-04Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcacheClément Foucault
2018-07-04Eevee: Fix incorrect padding in octahedral mappingClément Foucault
2018-07-03Cleanup: typosCampbell Barton
2018-06-28Eevee: LightCache: Write LightCache to FileClément Foucault
2018-06-26Eevee: LightCache: Make render work with no lightcacheClément Foucault
2018-06-25DRW: Codestyle: Add alias for accessing particular matrix in DRWMatrixStateClément Foucault
2018-06-25Eevee: Add back planar reflection.Clément Foucault
2018-06-25Eevee: Lookdev: Use own lightcacheClément Foucault
2018-06-24Eevee: LightCache: Fix a warning, a mistake and two oversightClément Foucault
2018-06-22Eevee: LightCache: Add UI to control visibility of the lighcache dataClément Foucault
2018-06-22Eevee: LightCache: Add fallback cache for world if no scene cache foundClément Foucault
2018-06-21Eevee: LightProbes: Change/optimize the cubemap probe displayClément Foucault
2018-06-21Eevee: LightProbes: Add back and optimize the irradiance sample displayClément Foucault
2018-06-21Eevee: LightCache: Add back progressive rendering.Clément Foucault
2018-06-19Eevee: LightCache: More work...Clément Foucault
2018-06-18Eevee: LightCache: Add back world baking support.Clément Foucault
2018-06-15Eevee: Move LightCache from ViewLayer to SceneClément Foucault
2018-06-14Eevee: Remove old lightprobe implementation & start fresh.Clément Foucault
2018-06-13Eevee: Lightcache: Add own gl context to the baking jobClément Foucault
2018-06-01Eevee: Light Cache: Create Probe data and share the lightcache.Clément Foucault
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-18Collections and groups unificationBrecht Van Lommel
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-24EEVEE: Group Timing stats for probe rendering.Clément Foucault
2018-04-24EEVEE: LightProbe: Implement Visibility Group.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-13Eevee: Fix temporal sampling not resetting.Clément Foucault
2018-03-10Eevee: Planar Reflection: Add refraction support for reflected objects.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10Eevee: Probes: Fix last planar reflections remaining after deletion.Clément Foucault
2018-03-10Eevee: Probes: Add culling for planar probes.Clément Foucault
2018-03-10Eevee: Planar: Add transparent objects.Clément Foucault
2018-03-10Eevee: Planar Probe: Add supersampling jitter.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix probes not working after a world update.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-06Eevee: Fix bad framebuffer when changing probe resolution.Clément Foucault