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AgeCommit message (Expand)Author
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-16Eevee: Add debug visual for Cascaded Shadow MapsClément Foucault
2018-07-16Eevee: Fix Cascaded Shadow Maps glitchesClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
2018-07-03Cleanup: typosCampbell Barton
2018-06-05Eevee: Improve load time.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-04Eevee: Shadows: Don't allocate more CSM layer than we need.Clément Foucault
2018-05-04Eevee: Fix Cascaded shadow map calculation.Clément Foucault
2018-05-04Eevee: Shadows: Compute Octahedron size from CubeMap size.Clément Foucault
2018-05-04Eevee: Cap Shadow resolution to 4096px^2.Clément Foucault
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-03Eevee: Shadows: Perf: Do not update shadows that are not inside the view.Clément Foucault
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-24Fix EEVEE lamps with shadows by default but wrong UIDalai Felinto
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-04-08Eevee: Reduce loading time.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix Cascaded shadowmap setup.Clément Foucault
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-25Eevee: Cleanup cascaded shadowmap code.Clément Foucault
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-01-25Fix Eevee error messageDalai Felinto
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-18Eevee: Implement Sun area lighting and few fixes/opti.Clément Foucault
2018-01-11Eevee: Lamps: Optimize lamps CPU/Memory usage.Clément Foucault
2018-01-09Eevee: Support for dupli lamps without shadows.Clément Foucault
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-29Eevee: Set engine data needs update to false when everything is up to dateSergey Sharybin
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault