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AgeCommit message (Expand)Author
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-10DRW: Add new features from lightcache branchClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-06-23Eevee: Fix wrong depth test in main shading pass.Clément Foucault
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Cleanup unused GhashClément Foucault
2018-06-02Eevee: Add shadow support for hairs.Clément Foucault
2018-06-02Eevee: Hair: Make hairs visible even if the show emitter option is disabled.Clément Foucault
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-29EEVEE: LookDev use_scene_light draw optionJeroen Bakker
2018-05-28EEVEE: lookdev default materialsJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-15Draw manager: Pass object to hair batch cacheSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-09Eevee: Cleanup, use NULL instead of static matrixSergey Sharybin
2018-05-09Correct previous commitSergey Sharybin
2018-05-09Eevee: Cleanup, reduce indentation levelSergey Sharybin
2018-05-07Eevee: Hair: Fix wrong color when shader is compiling.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-02Eevee: Fix vertex color being in srgb space.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-05-01Eevee: Fix crash when using visibility groups with dupli objects.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-24EEVEE: LightProbe: Implement Visibility Group.Clément Foucault
2018-04-20Eevee: Contact Shadows: Fix blue noise correlation.Clément Foucault
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-16Eevee: Add warning comment about ubo/texture persistence.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-06Eevee: fix wrong sizeof.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton