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AgeCommit message (Expand)Author
2020-03-12Fix T74392: HDRI preview spheres appear in render passes and reflectionsJeroen Bakker
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-06CodeCleanup: eevee_materials Use Struct AssignmentsJeroen Bakker
2020-03-05EEVEE: Render Passes BlendingJeroen Bakker
2020-02-27Cleanup: split off hair cache function for reusabilityBrecht Van Lommel
2020-02-25Cleanup: removed runtime errorJeroen Bakker
2020-02-25EEVEE: Lookdev: Add support for partially blurred backgroundClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-18EEVEE: Fix default material disappearing when SSRefraction is enabledClément Foucault
2020-02-06Cleanup: refactor default materials and shader nodesBrecht Van Lommel
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
2020-01-28Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-28Fix T72593 Blender crashes when modifier change the material countClément Foucault
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2019-10-29Fix T69468 EEVEE: Collections Holdout Button in Outliner Is IgnoredClément Foucault
2019-10-29Fix T71050 EEVEE: Light Path Node broken in 2.81Clément Foucault
2019-10-07Fix T67753 EEVEE: Crash using transparent shadows with default materialClément Foucault
2019-09-17Fix T69809, T69810: sculpt gone or crashing after renderBrecht Van Lommel
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-14Eevee: Remove Additive & Multiply Blend modeClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-07-19Fix T67033 EEVEE: Random Flickering MaterialsClément Foucault
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-06-14Fix T64913 Eevee: shader compilation does not reset TAAClément Foucault
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-06-03Cleanup: use const argumentsCampbell Barton
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-22Eevee: Make lookdev shader use common_view_libClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-17Cleanup: Eevee: Use dummy texture for GTAO when not enabledClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-15Eevee: Add per material option to cull backfacesClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-10Eevee: Update matrices operations to not use combined matricesClément Foucault
2019-05-06Cleanup: Eevee: Remove comment about vcol support in sculpt modeClément Foucault
2019-05-04Cleanup: Eevee: Remove Flat normal shader variationClément Foucault