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AgeCommit message (Expand)Author
2018-07-30Viewport: use Filmic without scene exposure/gamma/curves for workbench.Brecht Van Lommel
2018-07-27Eevee: Fix assert when baking lightprobes.Clément Foucault
2018-07-20Eevee: Fix wrong SSR reprojection when switching orthographic viewClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (draw manager)Campbell Barton
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-03Cleanup: typosCampbell Barton
2018-06-05Eevee: Improve load time.Clément Foucault
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-02Eevee: Cleanup unused GhashClément Foucault
2018-06-02Eevee: Hair: Make hairs visible even if the show emitter option is disabled.Clément Foucault
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-29EEVEE: LookDev use_scene_light draw optionJeroen Bakker
2018-05-29EEVEE: LookDev overlays enablingJeroen Bakker
2018-05-28Rename EEVEE visibility group > collectionDalai Felinto
2018-05-28EEVEE: LookDev storage list wrongly usedJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-18Collections and groups unificationBrecht Van Lommel
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-13Eevee: Depht Of Field: Merge Scatter passes together.Clément Foucault
2018-05-13Eevee: Depth of field: Smooth out bokeh shape.Clément Foucault
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-04Eevee: Shadows: Compute Octahedron size from CubeMap size.Clément Foucault
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-04-28Cleanup: style, duplicate includesCampbell Barton
2018-04-24EEVEE: LightProbe: Implement Visibility Group.Clément Foucault
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-26Eevee: Use named EEVEE_EffectsFlag for effects flag.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix crash with volumetrics + default mat + alpha blendClément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto