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AgeCommit message (Expand)Author
2018-06-05Eevee: Improve load time.Clément Foucault
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-02Eevee: Cleanup unused GhashClément Foucault
2018-06-02Eevee: Hair: Make hairs visible even if the show emitter option is disabled.Clément Foucault
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-29EEVEE: LookDev use_scene_light draw optionJeroen Bakker
2018-05-29EEVEE: LookDev overlays enablingJeroen Bakker
2018-05-28Rename EEVEE visibility group > collectionDalai Felinto
2018-05-28EEVEE: LookDev storage list wrongly usedJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-18Collections and groups unificationBrecht Van Lommel
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-13Eevee: Depht Of Field: Merge Scatter passes together.Clément Foucault
2018-05-13Eevee: Depth of field: Smooth out bokeh shape.Clément Foucault
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-04Eevee: Shadows: Compute Octahedron size from CubeMap size.Clément Foucault
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-04-28Cleanup: style, duplicate includesCampbell Barton
2018-04-24EEVEE: LightProbe: Implement Visibility Group.Clément Foucault
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-26Eevee: Use named EEVEE_EffectsFlag for effects flag.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix crash with volumetrics + default mat + alpha blendClément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-05Eevee: AA: Add Blackmann-Harris pixel filter distribution.Clément Foucault
2018-02-05Eevee: Style: More Const correctness.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault
2018-02-03Eevee: Render: Add ambient occlusion pass support.Clément Foucault
2018-02-02Eevee: Render: Fix volume sampling.Clément Foucault
2018-02-01Eevee: Render: Make render passes appear in compositor.Clément Foucault
2018-02-01Eevee: Add mist pass support.Clément Foucault
2018-02-01Eevee: Render: Add Subsurface Pass support.Clément Foucault
2018-01-31Eevee: Render: Add Normal pass output.Clément Foucault
2018-01-30Eevee: Add support for TAA/SuperSampling for final render.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-29Refactor object engine data storageSergey Sharybin