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2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault
2017-07-24Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-24Eevee: Fix clip/hashed alpha prepass/shadow crash.Clément Foucault
2017-07-24Eevee: SSR: Encode Normal in buffer and add cubemap fallback.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-11Eevee: Fix default closure to match cycles.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-07-11Eevee: Transparency: Add support for blend ADD and MULTIPLY.Clément Foucault
2017-07-11Eevee: Add support for Alpha clip and Hashed Alpha transparency.Clément Foucault
2017-07-05Eevee: Volumetrics: Do not add anisotropy attribute, average it.Clément Foucault
2017-07-04Eevee: Fix Closure define.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-07-03Eevee: Fix luma calculation for lamp fresnel.Clément Foucault
2017-06-30Eevee: Fix specular shadowing.Clément Foucault
2017-06-29Eevee: Remove ShadingData struct.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-24Eevee: Planar Reflection: Add contact hardening normal distortion.Clément Foucault
2017-06-23Eevee: Attempt to optimize GTAO shader.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-19Eevee: Initial implementation of planar reflections.Clément Foucault
2017-06-15Eevee: Probes: Change falloff of irradiance grid.Clément Foucault
2017-06-15Eevee: Split irradiance functions to their own new file.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-09Eevee: Add parallax correction to probe reflectionsClément Foucault
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-05-29Eevee: Remove non-ltc area light code + optimisation.Clément Foucault
2017-05-18Eevee: Fix fresnel factor to match Unreal Engine specular input.Clément Foucault
2017-05-15Eevee: fix some glsl for low quality lamps.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-21Eevee: Cascaded Shadow Maps, follow up.Clément Foucault
2017-04-18Eevee: Spherical Harmonic diffuse.Clément Foucault
2017-04-18Eevee: Fix crash on core profile.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-09Cleanup: glsl indentationCampbell Barton
2017-04-03Eevee: LTC area lightsClément Foucault
2017-03-31Eevee: Codestyle, optimisation and a few fixesClément Foucault
2017-03-30Eevee: Diffuse Light (2/2) and GGX low quality lightsClément Foucault
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault