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2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-03-13Cleanup: EEVEE: Remove hammersley texture and split hammersley codeClément Foucault
2021-03-13Cleanup: EEVEE: Make bsdf_sampling_lib.glsl more tidyClément Foucault
2021-03-10EEVEE: GGX: Use distribution of visible normal for samplingClément Foucault
2021-03-08EEVEE: Sampling: Split hemisphere sampling just like GGXClément Foucault
2021-02-21Cleanup: EEVEE: Rename aperture to cone angle when it make senseClément Foucault
2021-02-13EEVEE: Update LUT GGX generation shaderClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-01-16Eevee: Add macro to sample noise in utilTex.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2017-12-06Eevee: Fix sampling direction calculation.Clément Foucault
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-07-24Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault
2017-07-24Eevee: SSR: Add roughness random rays.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-04-18Eevee: Fix crash on core profile.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault