Age | Commit message (Expand) | Author |
---|---|---|
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2022-04-14 | Metal: GLSL shader compatibility 4th pass | Jason Fielder |
2021-11-19 | Cleanup: fix typos in comments and docs | Brecht Van Lommel |
2021-06-24 | Cleanup: comment blocks, trailing space in comments | Campbell Barton |
2021-05-12 | Fix T87851 EEVEE: Performance regression with baked lighting & transparency | Clément Foucault |
2021-03-15 | Cleanup: EEVEE: Remove unused variable | Clément Foucault |
2021-02-22 | Fix T85720 EEVEE: Contact shadows do not appear when enabling SSR | Clément Foucault |
2021-02-21 | Cleanup: EEVEE: change cameraVec macro to cameraVec(P) | Clément Foucault |
2021-02-21 | EEVEE: Planar Reflections: Fix regression | Clément Foucault |
2021-02-21 | EEVEE: Ambient Occlusion: Refactor | Clément Foucault |
2021-02-13 | EEVEE: Refactor closure_lit_lib.glsl | Clément Foucault |