Age | Commit message (Expand) | Author |
---|---|---|
2022-03-30 | Metal: GLSL Compatibility - explicit mat4_to_mat3 conversion | Jason Fielder |
2020-11-05 | Fix T81752 EEVEE: Camera Motion Blur is not blending steps properly | Clément Foucault |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-06-19 | EEEVEE: Object Motion Blur: Initial Implementation | Clément Foucault |
2019-05-01 | Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2018-04-30 | Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F. | Clément Foucault |
2018-04-20 | Eevee: Add Velocity pass. | Clément Foucault |