Age | Commit message (Expand) | Author |
---|---|---|
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-07-15 | Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2018-01-22 | Eevee: Put all constant uniforms in a global UBO. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Grid: Allocate needed resources instead of a static chunck. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Visibility: Initial Implementation | Clément Foucault |
2017-07-14 | Revert "Eevee: Fix the NaN pixel issue." | Campbell Barton |
2017-07-06 | Eevee: Fix the NaN pixel issue. | Clément Foucault |
2017-06-28 | Eevee: Refactor of shading code to be more modular. | Clément Foucault |
2017-06-15 | Eevee: Split irradiance functions to their own new file. | Clément Foucault |