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AgeCommit message (Expand)Author
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-03-19EEVEE: Volumetrics: Add back support for light clampClément Foucault
2021-03-19EEVEE: Volumetrics: Add special attenuation volume for lightsClément Foucault
2021-03-19EEVEE: Lights: Add Volume and diffuse light power sliderClément Foucault
2021-03-18Fix T86448 EEVEE: SSRefraction Depth regressionClément Foucault
2021-03-15Cleanup: EEVEE: Remove unused variableClément Foucault
2021-03-08EEVEE: SSRayTrace: Cleanup/RefactorClément Foucault
2021-02-21Cleanup: EEVEE: Use P for world position instead of WClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2019-10-16Fix T70249 EEVEE: Light bleeding on SSS translucencyClément Foucault
2019-09-07EEVEE: Shadows: Fix incorrect shadowing near point lights sourceClément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
2019-06-14Eevee: Fix Contact shadows with Translucent BSDFClément Foucault
2019-06-14Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objectsClément Foucault
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton