Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-08-08Eevee: Fix Clearcoat intensityClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-14Eevee: Hair: Disable SSR for hairs.Clément Foucault
2018-05-14Eevee: Hair: Fix normal distribution of previous commit.Clément Foucault
2018-05-13Eevee: Hair: Remove old hack and replace by new hack.Clément Foucault
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: Add macro to sample noise in utilTex.Clément Foucault
2018-01-16Eevee: Fix SSRefraction noise.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-04Eevee: Fix AO applied twice on glossy shader when using OGL renderClément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-08-18Eevee: Fix some problem with Glass & Diffuse BSDF with SSRClément Foucault
2017-08-10Eevee: Refraction: Add "thickness" parameter.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: Add Refraction via probes.Clément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-27Eevee: Planar Reflection: only support mirror reflection if not using SSR.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-24Eevee: Ssr: Add ssr id to glossy nodes.Clément Foucault
2017-07-14Fix T51979: Eevee: Bloom artifacts w/ zero area facesCampbell Barton
2017-07-06Eevee: Add support for common BSDFs.Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-29Eevee: Add Initial support for Principle BRDF.Clément Foucault
2017-06-29Eevee: Remove ShadingData struct.Clément Foucault
2017-06-28Eevee: Fix Shadow Map bug: fix T51924Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-26Enable shadow catching for Eevee hairLuca Rood
2017-06-24Eevee: Planar Reflection: Add contact hardening normal distortion.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Enable Multibounce approximation and Change influen...Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-19Eevee: Initial implementation of planar reflections.Clément Foucault
2017-06-15Eevee: Group octahedron map functions into one file.Clément Foucault