Age | Commit message (Expand) | Author |
---|---|---|
2018-06-02 | Eevee: Add support for hair random property. | Clément Foucault |
2018-06-02 | Eevee: CodeStyle: Fix naming and confusion about the hairs vectors. | Clément Foucault |
2018-05-30 | Eevee: Hair: Fix hair strip view Position. | Clément Foucault |
2018-05-30 | Eevee: Add support for new Hair geometry system. | Clément Foucault |
2018-05-30 | GPUMaterial: Add support for hair vertex color, uvs and orco. | Clément Foucault |
2018-04-22 | Cleanup: trailing spaces | Campbell Barton |
2018-03-10 | Eevee: Add new clipping UBO. | Clément Foucault |
2017-06-23 | Eevee: Planar Reflection: Fix precision issue near cliplane. | Clément Foucault |
2017-05-18 | DwM: Support flat-shaded w/ clay & eevee engines | Campbell Barton |
2017-05-15 | Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader. | Clément Foucault |
2017-05-01 | Eevee: Add support for legacy materials node. (not PBR) | Clément Foucault |
2017-03-18 | Eevee: Initial commit | Clément Foucault |