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2018-06-02Eevee: Add support for hair random property.Clément Foucault
Do note that it does not match cycles implementation. Also we could precompute the hash per strand before rendering but that would suggest it's not per engine specific. If we make the random value internal to blender then it won't be a matter because other renderers will have access to the same value.
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-05-30Eevee: Hair: Fix hair strip view Position.Clément Foucault
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
This now can shade actual poly strips that mimics cylinders. This makes hair coverage exact compared to the line method and result in smoother fading hair. This does make the sampling a bit more exact but needs more samples to converge properly.
2018-05-30GPUMaterial: Add support for hair vertex color, uvs and orco.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
Applied to newly added files in 2.8
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
This fixes problems with the planar reflections.
2017-06-23Eevee: Planar Reflection: Fix precision issue near cliplane.Clément Foucault
The problem was that the depth prepass was using the clip plane but not the shading pass. During the clipping stage, the triangle is converted to a quad clipped to the given clip plane. But this introduce subtle changes in the depth when this new geometry is rasterized. Since the shading pass was using an EQUAL depth test, the depth values from the shading pass were not always equal to the depth prepass. Enabling clipping in the shading vertex shader has a too small impact to require a dedicated shader.
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
Needed for sculpt mode drawing w/ engines, see: T51497
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
With only one MADD instruction we recover the orco data and reduce both the storage and the fetching cost of an attrib layer.
2017-05-01Eevee: Add support for legacy materials node. (not PBR)Clément Foucault
2017-03-18Eevee: Initial commitClément Foucault
Basic support for lamps. Only diffuse.