Age | Commit message (Expand) | Author |
---|---|---|
2017-09-10 | Eevee: Shadows: Add cubemap filtering and adaptive sample count. | Clément Foucault |
2017-09-10 | Eevee: Add Cascaded Shadow Map support with filtering. | Clément Foucault |
2017-09-10 | Eevee: Expose Shadow filter size. | Clément Foucault |
2017-09-10 | Eevee: Refactor Shadow System | Clément Foucault |
2017-07-17 | Fix shadow geometry shader | Dalai Felinto |
2017-07-11 | Eevee: Transparency: Add support for Clip and Stochastic shadows. | Clément Foucault |
2017-06-03 | Eevee: Polishing of Exponential Shadow mapping | Clément Foucault |
2017-05-20 | Eevee: Initial implementation of exponential shadowmaps | Clément Foucault |
2017-05-20 | Eevee: Move cube shadows to octahedron shadowmaps. | Clément Foucault |
2017-05-20 | Eevee: optimize vertex shader for probe and shadows. | Clément Foucault |
2017-04-20 | Eevee: Do shadow cube render in one pass. | Clément Foucault |
2017-04-10 | Eevee: First Shadows implementation | Clément Foucault |