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AgeCommit message (Expand)Author
2022-10-25DRW: Pointcloud: Refactor drawing to remove instancingClément Foucault
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-06-28DRW: Curve: Fix wrong UBO alignmentClément Foucault
2022-05-24Cleanup: make formatJacques Lucke
2022-05-24EEVEE: support Curves attributes renderingKévin Dietrich
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-03-25Alpha hash support for hair in EEveeJoe Eagar
2019-05-16EEVEE: Intel Shader Compiler BugJeroen Bakker
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-10Eevee: Update matrices operations to not use combined matricesClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-22Revert "Fix T62621 object scale changes tangent node output in Eevee"Clément Foucault
2019-03-16Fix T62621 object scale changes tangent node output in EeveeClément Foucault
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2018-09-20Eevee: Implement Wireframe NodeClément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-05-20Eevee: Initial implementation of exponential shadowmapsClément Foucault
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-20Eevee: optimize vertex shader for probe and shadows.Clément Foucault
2017-04-20Eevee: Do shadow cube render in one pass.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-10Eevee: First Shadows implementationClément Foucault