Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-10-04Cleanup: Remove commented out code in ssr_lib.glsl.Jeroen Bakker
2022-10-04Fix T101438: Wrong LOD selection after clamping the mip value (Nvidia)Miguel Pozo
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-03-18Fix T86448 EEVEE: SSRefraction Depth regressionClément Foucault
2021-03-10EEVEE: GGX: Use distribution of visible normal for samplingClément Foucault
2021-03-10EEVEE: ScreenSpaceReflections: Improve hit qualityClément Foucault
2021-03-08EEVEE: SSRayTrace: Cleanup/RefactorClément Foucault
2021-03-08EEVEE: Use Fullscreen maxZBuffer instead of halfresClément Foucault
2021-02-21Cleanup: EEVEE: change cameraVec macro to cameraVec(P)Clément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2018-01-16Eevee: Fix SSRefraction noise.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2017-10-12Eevee: Contact Shadows: Fix remaining artifacts.Clément Foucault
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-09-26Eevee : Fix regression : Refraction not workingClément Foucault
2017-09-25Eevee: Fix SSR in orthographic view.Clément Foucault
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-11Eevee: Refraction: Fix low roughness artifact.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault