Age | Commit message (Expand) | Author |
---|---|---|
2022-09-05 | Merge branch 'blender-v3.3-release' | Clément Foucault |
2022-09-05 | Fix T100775: Regression: EEVEE world environment is stretched when using orth... | Clément Foucault |
2022-09-02 | DRW-Next: Add uniform attributes (object attributes) support | Clément Foucault |
2022-06-29 | Fix T99128: EEVEE: Regression: Pixelated Environment Texture | Clément Foucault |
2022-05-03 | Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE | Kévin Dietrich |
2022-04-19 | GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute` | Clément Foucault |
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2021-03-13 | EEVEE: Fix wrong sss component being affected by alpha | Clément Foucault |
2021-02-13 | EEVEE: Refactor closure_lit_lib.glsl | Clément Foucault |
2020-10-19 | Spelling: Loose Versus Lose | Harley Acheson |
2020-09-19 | Cleanup: consistent TODO/FIXME formatting for names | Campbell Barton |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |