Age | Commit message (Expand) | Author |
---|---|---|
2022-03-22 | Metal: Make GLSL shader source MSL compliant also | Jason Fielder |
2021-03-19 | EEVEE: Volumetrics: Add special attenuation volume for lights | Clément Foucault |
2021-03-19 | EEVEE: Lights: Add Volume and diffuse light power slider | Clément Foucault |
2021-02-21 | Cleanup: EEVEE: Use P and vP instead of worldPosition and viewPosition | Clément Foucault |
2021-02-21 | Cleanup: EEVEE: change cameraVec macro to cameraVec(P) | Clément Foucault |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2019-09-07 | Cleanup: use post increment/decrement | Campbell Barton |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2018-01-22 | Eevee: Put all constant uniforms in a global UBO. | Clément Foucault |
2017-11-01 | Eevee: Fix Black volumetrics. | Clément Foucault |
2017-10-28 | Eevee: Volumetric: Fix Sun lamps not working. | Clément Foucault |
2017-10-27 | Eevee: Overhaul the volumetric system. | Clément Foucault |