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AgeCommit message (Expand)Author
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-05-28EEVEE: Fix NaN caused by ensure_valid_reflection()Clément Foucault
2021-05-27Revert "EEVEE: Ensure Reflection: Use new implementation"Clément Foucault
2021-05-15EEVEE: Depth of Field: Fix tile artifacts in mixed focus regionsClément Foucault
2021-05-15Fix T85845 EEVEE: Depth Of Field: Artifacts with slight out of focusClément Foucault
2021-05-12Fix T87851 EEVEE: Performance regression with baked lighting & transparencyClément Foucault
2021-05-05Fix T87068 EEVEE: Moire effect with particle hair and subsurfaceClément Foucault
2021-04-20Fix T87369 EEVEE: Ambient Oclussion: Firefly caused by degenerated normalClément Foucault
2021-04-20Fix T87541 EEVEE: AO causes black outline around objects and NaN pixelsClément Foucault
2021-04-08EEVEE: Ensure Reflection: Use new implementationClément Foucault
2021-03-22Cleanup: clang-format, trailing spaceCampbell Barton
2021-03-21Fix T86660 EEVEE: Undefined behaviour in specular_occlusionClément Foucault
2021-03-19EEVEE: Volumetrics: Add back support for light clampClément Foucault
2021-03-19EEVEE: Volumetrics: Add support for soft volumetric shadowsClément Foucault
2021-03-19EEVEE: Volumetrics: Add Area light shape supportClément Foucault
2021-03-19EEVEE: Volumetrics: Add special attenuation volume for lightsClément Foucault
2021-03-19EEVEE: Volumetrics: Fix sun volumetric shadowClément Foucault
2021-03-19EEVEE: Lights: Add Volume and diffuse light power sliderClément Foucault
2021-03-18Fix T86448 EEVEE: SSRefraction Depth regressionClément Foucault
2021-03-16Fix T86612 EEVEE: Wrong AmbientOcclusion on refractive materialsClément Foucault
2021-03-15EEVEE: Contact Shadow: Fix self intersection issuesClément Foucault
2021-03-15Cleanup: EEVEE: Remove unused variableClément Foucault
2021-03-14EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfacesClément Foucault
2021-03-14Cleanup: EEVEE: Replace `brightness()` by `max_v3()`Clément Foucault
2021-03-14EEVEE: RenderPass: Fix Ambient Occlusion passClément Foucault
2021-03-14Cleanup: EEVEE: Remove the horizon search layered shaderClément Foucault
2021-03-14EEVEE: Planar reflections: Fix ambient occlusion broken in reflectionsClément Foucault
2021-03-13EEVEE: ScreenSpaceReflections: Avoid outputing NaNsClément Foucault
2021-03-13Fix T86476 EEVEE: SSS material with variable radius can produce NaNsClément Foucault
2021-03-13EEVEE: Fix wrong sss component being affected by alphaClément Foucault
2021-03-13EEVEE: ScreenSpaceReflections: Add back multi ray-hitpoint reuseClément Foucault
2021-03-13EEVEE: ScreenSpaceReflections: Increase depth thresholdClément Foucault
2021-03-13EEVEE: ScreenSpaceReflections: Jitter starting texelClément Foucault
2021-03-13EEVEE: Fix split commitClément Foucault
2021-03-13Cleanup: EEVEE: Split effect_ssr.glslClément Foucault
2021-03-13Cleanup: EEVEE: Remove hammersley texture and split hammersley codeClément Foucault
2021-03-13Cleanup: EEVEE: Make bsdf_sampling_lib.glsl more tidyClément Foucault
2021-03-10EEVEE: ScreenSpaceReflections: Improve minimal hit thresholdClément Foucault
2021-03-10Cleanup: EEVEE: Remove unused function and fix commentClément Foucault
2021-03-10Fix T86429 EEVEE: Ambient occlusion broken on some platformClément Foucault
2021-03-10EEVEE: ScreenSpaceReflections: Add back support for planar reflectionsClément Foucault
2021-03-10Cleanup: EEVEE: Use correct prefix for view space vectorsClément Foucault
2021-03-10EEVEE: GGX: Use distribution of visible normal for samplingClément Foucault
2021-03-10EEVEE: ScreenSpaceReflections: Improve hit qualityClément Foucault
2021-03-08Fix T81741 EEVEE: Ambient Occlusion does not converge properlyClément Foucault
2021-03-08EEVEE: RenderPass: Improve AO pass if screen space radius is smallClément Foucault
2021-03-08EEVEE: Occlusion: Use ScreenSpaceRay for iterationClément Foucault