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AgeCommit message (Expand)Author
2018-07-30Viewport: use Filmic without scene exposure/gamma/curves for workbench.Brecht Van Lommel
2018-07-30Cleanup: trailing spaceCampbell Barton
2018-07-27Eevee: Fix assert when baking lightprobes.Clément Foucault
2018-07-20Eevee: Fix wrong SSR reprojection when switching orthographic viewClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-18GWN: Port to GPU module: Move files to GPUClément Foucault
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
2018-07-16Eevee: Add debug visual for Cascaded Shadow MapsClément Foucault
2018-07-16Eevee: Fix Cascaded Shadow Maps glitchesClément Foucault
2018-07-12Cleanup: style, duplicate headerCampbell Barton
2018-07-11Eevee: LightCache: Fix autobake starting when it should notClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-10DRW: Add new features from lightcache branchClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (draw manager)Campbell Barton
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-04Eevee: Fix incorrect padding in octahedral mappingClément Foucault
2018-07-03Cleanup: typosCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-23Eevee: Fix wrong depth test in main shading pass.Clément Foucault
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-21Studiolight: Calculation of irradiance bufferJeroen Bakker
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-13DRW: Fix crash caused by hair transform feedbackClément Foucault
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-12LookDev: Move lookdev balls when menu switchesJeroen Bakker
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-07Eevee: Fix hair not rendering.Clément Foucault
2018-06-06LookDev: When HDRI could not be reloaded we should switch to worldJeroen Bakker
2018-06-05Eevee: Improve load time.Clément Foucault
2018-06-05LookDev: Fix crash when no worldJeroen Bakker
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Cleanup unused GhashClément Foucault
2018-06-02Eevee: Add shadow support for hairs.Clément Foucault
2018-06-02Eevee: Hair: Make hairs visible even if the show emitter option is disabled.Clément Foucault
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-06-01LookDev: make sure lookdev balls are still visible after 'N'Jeroen Bakker
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-06-013D View: make text overlay optionalCampbell Barton
2018-05-31Animation: Pass dependency graph to animation systemSergey Sharybin
2018-05-30Cleanup: style/whitespaceCampbell Barton
2018-05-30Cleanup: whitespaceCampbell Barton