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AgeCommit message (Expand)Author
2020-05-29Fix T77130: Visually broken/stepped wireframe in object mode (regression)Clément Foucault
2020-05-14Sculpt: Render Face Sets always as flat shadingPablo Dobarro
2020-04-17Fix typo causing compilation to failClément Foucault
2020-04-17Fix T75832 DRW Hair: Crash caused by shader compilationClément Foucault
2020-04-15Fix T75751 Overlay: Clipping Region crashes BlenderClément Foucault
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-26Overlay: Wireframe: New method to avoid zfighting with geometryClément Foucault
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-09Overlay: Add antialiasing to particle spritesClément Foucault
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-02-24Overlay: Remove Xray dithering noiseClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2019-12-07UI: Custom Face Orientation ColorsHarley Acheson
2019-12-05Overlay Engine: Armature: Use Wire AA on custom bone loose edgesClément Foucault
2019-12-05Overlay Engine: Fix bone outline antialiasingClément Foucault
2019-12-05Overlay Engine: LightProbe: Simplify drawing of irradiance grid dataClément Foucault
2019-12-05Overlay Engine: Outline: Simplify drawing codeClément Foucault
2019-12-05Overlay Engine: Simplify outline rendering by using the antialiasing passClément Foucault
2019-12-03Overlay: Wireframe: Fix Edges not being culled correctlyClément Foucault
2019-12-02Overlay Engine: Wireframe: Remove geometry shader and fragment discardClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault