Age | Commit message (Expand) | Author |
---|---|---|
2022-06-02 | Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders | Clément Foucault |
2022-04-30 | Overlay: Port edit uv shaders to use shaderCreateInfo | Clément Foucault |
2022-03-30 | Metal: GLSL Compatibility - explicit mat4_to_mat3 conversion | Jason Fielder |
2021-07-03 | Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX | Campbell Barton |
2021-03-18 | Cleanup: spelling | Campbell Barton |
2021-02-06 | UI: Fix Typos in Comments and Docs | luzpaz |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-01-20 | Overlay: Improve Outline diagonal Antialiasing | Clément Foucault |
2019-12-16 | Cleanup: whitespace | Campbell Barton |
2019-12-05 | Overlay Engine: Simplify outline rendering by using the antialiasing pass | Clément Foucault |
2019-12-02 | Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA pass | Clément Foucault |
2019-12-02 | Overlay Engine: Refactor & Cleanup | Clément Foucault |