Age | Commit message (Expand) | Author |
---|---|---|
2022-10-07 | DRW: Move clipping planes to their own UBO | Clément Foucault |
2022-09-24 | GPU: Disable static compilation for geometry shaders workaround | Clément Foucault |
2022-09-22 | Metal: GLSL shader compatibility changes for global uniform and interface nam... | Jason Fielder |
2022-09-22 | Metal: First set of Geometry Shader alternative implementations using SSBO ve... | Jason Fielder |
2022-06-03 | Cleanup: DRW: Overlay: Make simple fragment shaders local | Clément Foucault |
2022-06-02 | Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders | Clément Foucault |
2022-06-02 | Cleanup: DRW: Added overlay_ prefix to all *_info.hh files in overlay | Clément Foucault |