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AgeCommit message (Expand)Author
2022-11-01Refactor: Rename Object->obmat to Object->object_to_worldSergey Sharybin
2022-10-26Fix T101925: sculpt color painting not updating with Cycles viewport renderBrecht Van Lommel
2022-10-25Cleanup: Curves: Remove GPUTexture wrappers for buffer textureClément Foucault
2022-10-25Fix T102052 GPencil: stroke outline glitches in object modeClément Foucault
2022-10-25DRW: Pointcloud: Refactor drawing to remove instancingClément Foucault
2022-10-24GPencil: Use indexed rendering instead of instancesClément Foucault
2022-10-18Metal: MTLBatch and MTLDrawList implementation.Jason Fielder
2022-10-17FIX T101445: halo Particles are not working.Jason Fielder
2022-10-12UV: add grid shape source to the uv editor, and add new "pixel" optionChris Blackbourn
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-07Overlay: Use global viewport size instead of DRWView oneClément Foucault
2022-10-07DRW: Remove screen_vecsClément Foucault
2022-10-07DRW: Move clipping planes to their own UBOClément Foucault
2022-10-07DRW: Use view_clipping_distances instead of world_clip_planes_set_clip_distanceClément Foucault
2022-10-06Cleanup: spelling in code commentsCampbell Barton
2022-10-05Cleanup: Clang tidyHans Goudey
2022-10-05DRW: Split ViewProjectionMatrix in order to increase precisionClément Foucault
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-10-03Cleanup: spelling in commentsCampbell Barton
2022-09-29Fix: Viewer node overlay alpha broken on NVidia GPUsHans Goudey
2022-09-29Fix T101451: curve attribute overlay disappears when origin is out of viewJacques Lucke
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-26Cleanup: format, ensure trailing newlinesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-24GPU: Disable static compilation for geometry shaders workaroundClément Foucault
2022-09-24Overlay: Fix overlay image shadersClément Foucault
2022-09-23Cleanup: formatCampbell Barton
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22UV: add toggle to show the grid over the imageChris Blackbourn
2022-09-21Cleanup: spelling in commentsCampbell Barton
2022-09-20Cleanup: quiet warningCampbell Barton
2022-09-20UV: extend custom grid sizes to set each axis separatelyChris Blackbourn
2022-09-19Move overlay engine to C++Jacques Lucke
2022-09-19Cleanup: spellingCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-02UI: 3D Text CaretHarley Acheson
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
2022-08-30Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-30Fix T93084: Area stretch overlay full red on large scale meshPhilipp Oeser
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-09Cleanup: use own username in code-comment tagsCampbell Barton
2022-08-05Cleanup: Spelling, remove double negativeHans Goudey
2022-07-20Constraints: add checks to specially handle the custom space target.Alexander Gavrilov