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AgeCommit message (Expand)Author
2018-07-27Merge remote-tracking branch 'origin/blender2.8' into udimtemp-udim-imagesLukas Stockner
2018-07-24Workbench: Fix missing geometry on Iris 640/630 GPUsClément Foucault
2018-07-23Support UDIM textures in workbench engine and texture paintingLukas Stockner
2018-07-20Workbench: Add backface culling supportClément Foucault
2018-07-18Cleanup: remove debug comment.Brecht Van Lommel
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-02Workbench: Fix use of uninitialized memory.Clément Foucault
2018-06-29Workbench: remove runtime warningsJeroen Bakker
2018-06-29Workbench: Use less GPU memoryJeroen Bakker
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
2018-06-28Workbench: Anti-aliasing refactorJeroen Bakker
2018-06-27Cleanup: styleCampbell Barton
2018-06-27Workbench: Use different samples in AO per TAA iterationJeroen Bakker
2018-06-27Workbench: Added a quality slider for the viewportJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-25Cleanup: code styleCampbell Barton
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-20T55550: Workbench Shadows are incorrect in first draw cycleJeroen Bakker
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-14Workbench: Code cleanup: Double assignmentJeroen Bakker
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-06-14Workbench: Material colors + settings during sculptingJeroen Bakker
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-11Workbench: Flipping MatCaps for forward shadingJeroen Bakker
2018-06-09Workbench: Fix incident vector calculation.Clément Foucault
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
2018-06-07Draw: Use proper continue when psys is disabledSergey Sharybin
2018-06-07Workbench: respect the duplication visibility flagJeroen Bakker
2018-06-06Cleanup: styleCampbell Barton
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-06Workbench: Speed up fo scene with many duplisJeroen Bakker
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
2018-06-04Workbench: Shadows: Fix cap being clipped by far plane.Clément Foucault
2018-06-04Workbench: Shadows: Fix the remaining fail case.Clément Foucault
2018-06-03Workbench: Fix memleaks.Clément Foucault
2018-06-03Workbench: Rework hair support.Clément Foucault
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-05-30Removed Object color from workbench. Added Highlights to FLAT shading.Jeroen Bakker
2018-05-30Workbench: Specular HighlightsJeroen Bakker
2018-05-29Cleanup: fix some harmless compiler warnings.Brecht Van Lommel
2018-05-27Workbench: Shadows: Add frustum check and camera occlusion test.Clément Foucault
2018-05-27Workbench: CodestyleClément Foucault
2018-05-27Workbench: Shadow: Add shader variant for manifold case.Clément Foucault
2018-05-27Workbench: Shadow: Use depth fail method for manifold objects.Clément Foucault