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AgeCommit message (Expand)Author
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-06CodeCleanup: Added View3DShading enumsJeroen Bakker
2020-02-24Cleanup: Workbench: Remove checkerboard depthClément Foucault
2020-02-24Overlay: Remove Xray dithering noiseClément Foucault
2020-02-17Fix T73748 Overlay: Infront disappearing/glitched while in Xray modeClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-07CodeCleanup: WorkbenchJeroen Bakker
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
2020-01-29Merge branch 'blender-v2.82-release'Philipp Oeser
2020-01-29Fix T73188: RenderResult as Camera BG ImageJeroen Bakker
2020-01-28Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-28Fix T72593 Blender crashes when modifier change the material countClément Foucault
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-18Workbench: Force Vertex Colors in Paint ModeJeroen Bakker
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
2019-12-11DrawManager: Disable Clipping in material/rendered modeJeroen Bakker
2019-12-05Workbench: Fix missing Clipping state when usint Alt+B clippingClément Foucault
2019-11-27Cleanup: Remove BIF_gl.hJeroen Bakker
2019-11-27Workbench: PerformanceJeroen Bakker
2019-09-17Fix T69809, T69810: sculpt gone or crashing after renderBrecht Van Lommel
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-07-05Workbench: Disable texture paint drawing for final renderJeroen Bakker
2019-07-05TexturePaint: Force Workbench Texture Color ModeJeroen Bakker
2019-07-01Workbench: Combine Xray Alpha with object/material alpha ...Clément Foucault
2019-06-26Fix T65755 "In Front" (X-Ray) doesn't work with wire objectsClément Foucault
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28MeshAnalysis: Disable when XRay is turned onJeroen Bakker
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault
2019-05-02Fix T63997 Weird z-fight during weight paintClément Foucault
2019-05-02Workbench,EEVEE: Viewport Render SamplesJeroen Bakker
2019-04-27Cleanup: unused varsCampbell Barton
2019-04-26Fix T58966 Sculpted changes dissapear visually when selecting a second objectClément Foucault
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16Fix T63312: Crash XRay + clippingJeroen Bakker
2019-04-14Fix T63587: 3D View clipping region crashesCampbell Barton
2019-04-11Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1Sebastian Parborg
2019-04-09Fix T62114: Wireframe mode selection: selects backside objects when clicking ...Sebastian Parborg
2019-03-24Cleanup: redundant NULL initializationCampbell Barton