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AgeCommit message (Expand)Author
2022-11-06Cleanup: Nodes: Use const arguments, avoid recursive iterationHans Goudey
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-06Cleanup: spelling in commentsCampbell Barton
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
2021-05-19Materials: support changing materials during evaluationJacques Lucke
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Fix T79509 Workbench: Object color mode broken if more than 4096 objectsClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
2020-07-29Cleanup: GPU: Move Image based function to GPU_draw.hClément Foucault
2020-07-26Cleanup: Image: Rename redundant enum for clarityClément Foucault
2020-07-26GPUTexture: Replace GL textarget enum by Image enumClément Foucault
2020-07-21Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONTClément Foucault
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-06-23Cleanup: rename 'name' to 'filepath' for DNA typesCampbell Barton
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-03Cleanup: DRW: Remove persistent uniform functionsClément Foucault
2020-05-12Cleanup: Remove print statementJeroen Bakker
2020-03-25Cleanup: typo in printPhilipp Oeser
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-06CodeCleanup: Added View3DShading enumsJeroen Bakker
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
2020-01-29Fix T73188: RenderResult as Camera BG ImageJeroen Bakker
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-18Workbench: Force Vertex Colors in Paint ModeJeroen Bakker
2019-12-05Cleanup: Workbench: Remove Double negationClément Foucault
2019-12-05Workbench: Fix missing Clipping state when usint Alt+B clippingClément Foucault
2019-11-27Cleanup: Remove BIF_gl.hJeroen Bakker
2019-09-20Fix T69995: Object Drawtype Set To Solid IssuesJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-07-17Fix T67001: Studio and Flat lightning in single color do not respect clipping...mano-wii
2019-07-05TexturePaint: Force Workbench Texture Color ModeJeroen Bakker
2019-07-01Fix T65974 Workbench: transparency rendering brokenClément Foucault
2019-07-01Workbench: Combine Xray Alpha with object/material alpha ...Clément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-24Viewport: Change default studiolightClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker