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2021-05-28DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-05-26Revert "DrawManager: Use Compute Shader to Update Hair."Jeroen Bakker
2021-05-26DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-05Eevee Cryptomatte: Store hashes in render result meta dataJeroen Bakker
2021-01-05Cleanup: remove UNUSED(..) from public function declarationsCampbell Barton
2021-01-04Cleanup: docy comments beginning with '/**' don't end with '**/'Campbell Barton
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-11-06Cleanup: clang-formatCampbell Barton
2020-11-04Fix T67832: Camera Background Images View TransformJeroen Bakker
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-14Cleanup: DRWManager: Remove deprecated pass_state functionsClément Foucault
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
2020-09-11Use DrawManager for Image/UV EditorJeroen Bakker
2020-09-07GPUExtensions: GL backend isolationClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-07Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-07Fix T78452 EEVEE: Motion Blur: Crash when using camera switchingClément Foucault
2020-07-30GPU: Fix compilation errorClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-29Cleanup: GPU: Move Image based function to GPU_draw.hClément Foucault
2020-07-15DRW: Shader: Fix const correctness and print better debug outputClément Foucault
2020-07-15DRW: Shader: Add DRW_shader_create(_fullscreen)_with_shaderlibClément Foucault
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-06-23EEVEE: Motion Blur: Add accumulation motion blur for better precisionClément Foucault
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-03Cleanup: DRW: Remove builtin 3D only shader usageClément Foucault
2020-06-03Cleanup: DRW: Remove persistent uniform functionsClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-06-02DrawManager: Graph Task SchedulingJeroen Bakker
2020-05-28DRW: Add DRW_shgroup_uniform_vec4_array_copyClément Foucault
2020-05-14Fix T75908: Sculpt GPU Batches + Render ArtifactsJeroen Bakker
2020-04-22Fix T75981: crash in sculpt mode with mesh that used to have multiple materialsBrecht Van Lommel
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-31Fix T74898: Multiresolution Ghost After OrbitingJeroen Bakker
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-14Cleanup: sort file lists & struct declatationsCampbell Barton
2020-03-12DrawManager: Pack Draw State BitsJeroen Bakker
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Cleanup: spellingCampbell Barton
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez