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2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-07Wireframe: Frustum cull them.Clément Foucault
2018-06-06Depsgraph iterator: Remove explicit modeDalai Felinto
2018-06-04Workbench: Shadows: Fix cap being clipped by far plane.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-05-30DRW: Add new per drawcall option to bypass culling.Clément Foucault
2018-05-30DRW: Add DRW_CALL_PROCEDURAL DRWCall type.Clément Foucault
2018-05-29Cleanup: use same 'depsgraph' name everywhere outside of DEG space.Bastien Montagne
2018-05-27Workbench: Shadows: Add frustum check and camera occlusion test.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-16Armature: Cleanup: Remove unused function and use less silly wire drawing.Clément Foucault
2018-05-16GPUShader/DRW: Add Transform Feedback support.Clément Foucault
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-11DRW: Add DRW_UNIFORM_FLOAT_COPY and DRW_UNIFORM_BOOL_COPY.Clément Foucault
2018-05-11DRW: Add DRW_view_layer_engine_data_ensure_ex.Clément Foucault
2018-05-11Remove unused functions which will break with copy-on-writeSergey Sharybin
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-07DRW: Add DRW_pass_state_add and DRW_pass_state_removeClément Foucault
2018-05-06DRW: Add DRW_STATE_WIRE_SMOOTH to draw smooth wires.Clément Foucault
2018-05-04DRW: Add DRW_viewport_far/near_distance_get functions.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03DRW: Add plane culling test.Clément Foucault
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-05-02DRW: Add DRW_multisamples_resolve functionClément Foucault
2018-05-02DRW: Add DRW_STATE_BLEND_PREMUL blend mode.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-30Workbench: Integration VertexPaint and WeightPaint modesJeroen Bakker
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-24DRW: Add visibility callback function.Clément Foucault
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
2018-04-17DRW: Add DRW_UNIFORM_INT_COPY.Clément Foucault
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-04-16GPU/DRW: Add GPU_R16UI format.Clément Foucault
2018-04-15DRW: Override matrices: fix const correctness.Clément Foucault
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25DRWTexture: Remove DRW_texture_updateClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault